🎯 GOAL:
Add platforming challenges and trap mechanics that make escaping harder. Also, give the level a more dramatic, Half-Life-inspired look.
🔧 What You’re Making Today:
Create at least 3 different trap types, each with a unique look:
Lava Panel – glowing red with fire particles
Electric Pad – blue with spark effect
Toxic Slime – green, slightly transparent
Use different materials and shapes for each hazard
Place hazards in a platforming layout with jumps, gaps, or timing
🧠New Keywords & Concepts
🔹 .Anchored
What it means:
Stops a part from moving or falling with gravity.
Say it out loud:
“Lock this in place.”
🔹 .BrickColor
What it means:
Changes the color of a part.
Say it out loud:
“Make this red like lava or green like slime.”
🔹 ParticleEmitter
What it means:
Creates visual effects like fire, smoke, or sparks.
Say it out loud:
“Make this trap look dangerous!”
🔹 Damage Script
What it does:
Hurts the player if they touch certain parts.
🛠️ MINI PROJECTS
🔥 1. Lava Damage Trap
Setup:
Add a red Part called "LavaTrap"
Add a ParticleEmitter and set to fire preset
Insert Script:
function onTouch(hit)
local character = hit.Parent
if character and character:FindFirstChild("Humanoid") then
character.Humanoid:TakeDamage(50)
print("Ouch! Lava burns!")
end
end
script.Parent.Touched:Connect(onTouch)
🧠 Try changing the particle effects, damage amount, and shape.
⚡ 2. Electric Pad with Sparks
Setup:
Blue rectangle part with electric spark particles
Script that flashes color on touch:
local trap = script.Parent
function onTouch(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
trap.BrickColor = BrickColor.new("White")
wait(0.2)
trap.BrickColor = BrickColor.new("Electric blue")
humanoid:TakeDamage(30)
end
end
trap.Touched:Connect(onTouch)
🧪 3. Slime Slow Zone
Setup:
Green Part named "SlimeZone"
Add Script:
function onTouch(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.WalkSpeed = 8
wait(2)
humanoid.WalkSpeed = 16
end
end
script.Parent.Touched:Connect(onTouch)
🧠 Try to use WalkSpeed to modify movement speed!
🧠 Quiz Questions
You can only earn dad points if you can answer all of these:
What does .Anchored do to a part?
How do you change the color of a part with code?
What is a ParticleEmitter used for?
What does WalkSpeed control?
How would you make your level look more dangerous?
🏅 Dad Point Earned If:
Three different trap types added and working
Each trap has a unique look (color + material + particle)
Level has some platforming elements or spacing
Your child answers all 5 quiz questions correctly