GLecakes Projects

A Technical Vault of 20+ years of simulation, engineering, and game development.

From high-fidelity NASA visualizations to engine-level horror mechanics, this is where I share the "how" behind the "what."

The FNAF Masterclass

A complete technical reconstruction of FNAF in Unity 2D. This series isn't just about fan-service; it’s an exploration of AI state machines, atmospheric rendering, and efficient 2D/3D hybrid camera systems."

Sixth video in our series where we make a 2D FNAF with 12am to 6am Night Manager!

Episode 01 : The Math of Immersion
Use Unity ShaderGraph to create a 3D effect from a 2D image just like in Five Nights at Freddy’s!

Video and Documentation

Seventh video in our series where we make a 2D FNAF with Power Manager and Blackout Sequence!

Eighth video in 2D FNAF series where we make the animatronic AI!

Seventh video in our series where we make a 2D FNAF with Power Manager and Blackout Sequence!

Seventh video in our series where we make a 2D FNAF with Power Manager and Blackout Sequence!

Episode 02 : From Sketch to Script
Create a clickable map system in Unity to move between camera views using your own drawing.

Video and Documentation

Episode 03 : Cinematic and Sprite Jump Scares
Create your own FNAF-style jump scares using cinematic 3D renderings or 2D sprites from your own drawings!

Video and Documentation

Episode 04 : Static and Death in FNAF!
Generate your own system in Unity for creating static and noisy overlays to scare your player!

Video and Documentation

Episode 05 : FNAF Start Menu
Create your own main menu to start a new game and exit, with flickering animatronics in the background and static!

Video and Documentation